About Amber Nicole
I am an artist. This is probably self evident from the rest of this site, but the fact remains, that "an artist" is about all that I am. If one has any doubts about this, one need only take a look at my desk. It is the desk of a woman with far too many ideas to ever produce in reality, but who tries by all means that she can to do so:
I have been an artist for as long as I can remember. When I was a child, if anyone asked me “what do you want to be when you grow up?” my answer was always “an artist”. I could never quite pin down exactly what type of artist I wanted to be, but I always knew the overall category that my job would fall into. As such, I spent my childhood and adolescence exploring as many different types of art-making as I could. When it came time for me to go to college I was still undecided, and I spent my undergraduate years pursuing a bachelor degree in photography. It wasn’t until I had graduated with my BFA in Photography and Media from California Institute of the Arts that I finally came to recognize the common thread present in all of my best pieces in all of the different media that I had tried: creatures. Creatures and characters: I’ve never been all that interested in backgrounds, but I love designing, building, and photographing things that live and breathe and inspire emotions. Thus, I decided to become a creature and character artist.
I undertook the task of pursuing an MFA degree in 3D modeling at the Academy of Art University in San Francisco, and I spent my years there learning to design, paint, sculpt and render characters with the highest level of detail. I try to give my characters as much of an illusion of life as I possibly can. I create things that don’t exist in the real world. I find the most interesting patterns and textures that I can and use them as inspiration to derive something new. I create contrast, variety and unexpected details in all of my most passionate projects.
After graduation I joined the character modeling team of a video game production company and expanded my knowledge of hair and clothing modeling techniques exponentially. I have been on the management team of that same company now for about a year, and I continue to love what I do. A collaborative environment is easily the most fertile ground for creativity, with the best ideas coming from many people working together, bouncing ideas off of each other to create something that none of them could have come up with on their own. This is the type of environment that I work in. I thrive around creative people, and hope that, in the end, I can contribute as much to their artistic process as they do to mine.
I still draw things daily and my illustration skills continue to expand as well. I have been working on my Cut Up Sketchbook project since undergraduate school, and I'm still not even half way finished with it because I continually return to previously "finished" pages and improve them as my style evolves. Luckily, this project is one of the few I've undertaken with no deadline. Perhaps someday I'll consider it complete, but, for now, what I have completed is in the portfolio section of this website. Please take a look, because next time you return to the site some of the pages will likely have changed!