As a RSES contractor, I completed a series of engineering visualizations of NASA space architecture mimicking the style of Leonardo Da Vinci's engineering sketches, which may be viewed within the presentation HERE.
The series included four main illustrations of NASA's SLS, a mobile habitat, Gateway, and an astronaut posed to mimic Da Vinci's "Vitruvian Man", along with a number of less-detailed supporting sketches. The illustrations were utilized in presentations and other materials supporting NASA's Moon to Mars Architecture Workshop for International Partners in Rome, Italy on February 24-25, 2026.
NASA’s “High Performance Spaceflight Computing (HPSC)” video describes the benefits and possible uses of HPSC technology. It may be viewed on the web page HERE.
As a RSES contractor, I worked with NASA communications specialists to storyboard this video, and I supervised the team of AMA visualization specialists that produced it.
NASA’s “Can Studying Lunar Regolith Prepare Us for Life on the Moon?” is an animated visualization of the challenges and possible solutions to dealing with lunar regolith during human exploration of the lunar surface, which may be viewed HERE.
As a RSES contractor, I worked with NASA engineers and communication specialists to storyboard and plan production of this visualization, and then I supervised the team of AMA visualization specialists that produced it.
As a TEAMS 3 contractor, I illustrated the cover graphic for “NASA’s Moon to Mars Architecture” document, which may be viewed HERE.
I took direction from a NASA engineer and used my digital illustration and compositing skills to execute the visual he described.
“NASA’s Moon to Mars Strategy and Objectives Development” document was “a blueprint for sustained human presence throughout the solar system” released by NASA in 2023, which may be viewed HERE.
As a TEAMS 3 contractor, I worked closely with the author of the document and led a team of artists in producing a series of images for it - designing graphics, icons, and infographics - as well as designing the layout of the whole document and producing the cover artwork. I worked with brilliant NASA engineers to help explain their methods and bring their vision to print and the internet.
The “Exploration Frontiers (Student Edition)” is a document that outlined NASA's Moon to Mars campaign strategy in 2021, which may be viewed HERE.
As a TEAMS 3 contractor, I had my hands on about three-quarters of the images in this document at some point or other. Some of the images I simply made revisions to; others I created myself using a mix of illustrations, 3D renders, and existing images from the NASA archives; others I began and someone else made revisions to. I also composed the cover images and consulted on matters of layout.
The “PRIME-1” video is an animation describing the PRIME-1 drill's mission and purpose, which may be viewed HERE.
As a TEAMS 3 contractor, I worked with NASA engineers and communications specialists to produce this video. I created the storyboards and contributed to the animation of this video.
The “Lunar Landing” video is an animation describing how NASA technology enables precision landing without a pilot, which may be viewed HERE.
As a TEAMS 3 contractor, I worked with NASA engineers and communications specialists to produce this video. I contributed to the scripting, storyboards, voice-over, modeling, texturing, animation, and rendering of this video.
The “Thruster for the Advancement of Low-temperature Operation in Space (TALOS)” video is an animation describing the benefits of TALOS thrusters, which may be viewed HERE.
As a TEAMS 3 contractor, I worked with NASA engineers and communications specialists, as well as my AMA colleagues, to create this video. I contributed to the scripting, storyboards, voice-over, modeling, texturing, animation, and rendering of this product.
"Amazing Adventure" is an animated short created by MFA student Danny Clark, which may be viewed HERE.
I built two 3D character models for the film in Maya following provided character designs and the director's specifications for animation.
Ink on paper. Approx. 16x20".
Ink and watercolor on paper. Image has some three-dimensional relief to it - made from multiple drawings cut out and layered on top of one another. Approximately 16×20”.
Ink on paper. Cast shadows added digitally in Adobe Photoshop. Approx. 16x20".
An academic exercise of recreating a drawing by master artist Albrecht Durer. Ink on paper. Approx. 11x16".
Vector Illustration completed in Adobe Illustrator
Colored pencil on paper. Approx. 9x12".
Ink on paper. Approx. 9x12".
Originally created in Illustrator as vector images, I finished these icons in Photoshop to gain more tonal variation.
Storyboard outlining an idea for a short animation featuring the stop-motion puppet creature that I created as a student at CalArts.
Animal studies completed at the Santa Barbara Zoo in Santa Barbara, CA. Charcoal and pastel pencil on paper, cut out and mounted on new page. Approx. 9x12".
Two panels from a comic book entitled "The Stranger". Ink on paper. Each panel approx. 4x5".
Vector Illustration. Adobe Illustrator.
Digital photograph taken in Newport News, VA.
Digital photograph taken in Norfolk, VA.
Digital photograph taken in Newport News, VA.
Digital photograph taken in Washington D.C.
Digital photograph taken in Washington D.C.
Digital photograph taken in Virginia Beach, VA.
Digital photograph taken in Virginia Beach, VA.
Digital photograph taken in Newport News, VA.
Digital photographs taken in Roanoke, VA.
Digital photograph taken in Phoenix, AZ.
Digital photograph taken in Phoenix, AZ.
Digital photograph taken in San Francisco, CA.
Digital photograph taken in Santa Barbara, CA.
Digital photograph taken at Lake Pleasant in Arizona.
Digital photograph taken near Monterey, CA.
Digital photograph taken in Carmel, CA.
Digital photograph taken in Palmdale, CA.
Digital photograph taken in Palmdale, CA.
Digital photograph taken in Carpinteria, CA.
Adobe Photoshop and InDesign.
Digital photograph printed and layered to create a 3D effect.
Ink drawing of a human muscle structure on vellum overlaying a pencil drawing of a skeleton on vellum and a photocopy of a sketch by master artist Michelangelo. The purpose of this exercise was to match the skeleton to the figure in Michelangelo's drawing and the muscle structure to the skeleton.
Ink drawing of a human muscle structure on vellum overlaying a pencil drawing of a skeleton on vellum and a photocopy of a sketch by master artist Gericault. The purpose of this exercise was to match the skeleton to the figure in Gericault's drawing and the muscle structure to the skeleton.
Sanguine chalk drawing mimicking the style and subject of a sketch by master artist Da Vinci
Black and white charcoal drawing mimicking the style and subject of a sketch by master artist Pontormo
Black and white charcoal on tan paper. Approx. 12" x 18".
Charcoal on paper. Approx 16x24".
Black and white charcoal on blue paper. Approx. 12" x 18".
Charcoal on paper. Approx. 12x30".
Charcoal drawing of a pelvis from life
Charcoal drawing of a ribcage from life
Charcoal drawing of a skull from life
3D model of a skull created in Zbrush.
3D model of a skull created in Zbrush.
Anatomical 3D model of a skull with the muscles of the face and head attached. Model created entirely in ZBrush.
Sculpture of the inner structure of a human body: a full skeleton, half covered with muscle. Approx. 30" tall.
Anatomical studies of an aya-aye lemur.
Charcoal pencil on paper partially colored digitally in Photoshop.
Anatomical studies of a shiba inu.
Charcoal pencil on paper partially colored digitally in Photoshop.
Anatomical studies of a shire horse.
Charcoal pencil on paper partially colored digitally in Photoshop.
Anatomical studies of a young bengal tiger.
Charcoal pencil on paper.
Anatomical studies of a zebu cow.
Charcoal pencil on paper.
Anatomical studies of a sea eagle.
Charcoal pencil on paper.
High Poly 3D sculpt of Szeth-Son-Son-Vallano based on the character design by Ben McSweeney in Brandon Sanderson's novel The Way of Kings. Low poly base meshes modeled in Maya with high poly sculpting and rendering completed in ZBrush.
PLEASE NOTE: I sincerely appreciate the interest that this model has garnered from “Way of Kings” fans, but this model is far from water-tight (a state of being necessary for 3D printing). I also created it strictly as a portfolio piece, and have no rights to the character myself. As such, I am not comfortable sharing this model with anyone wishing to print it out as a 3D miniature. I apologize for any disappointment that this causes.
Low poly base mesh created in Maya, high poly details sculpted in ZBrush, textured in Mudbox, and rendered in Modo.
This is the first of four character models for my MFA Thesis project at AAU.
Character assets modeled for the Epocylipse: The Afterfall video game. Check out the game website at http://razoredgegames.com/
Character assets modeled for the Epocylipse: The Afterfall video game. Check out the game website at http://razoredgegames.com/
Character assets modeled for the Epocylipse: The Afterfall video game. Check out the game website at http://razoredgegames.com/
Character assets modeled for the Epocylipse: The Afterfall video game. Check out the game website at http://razoredgegames.com/
Low poly base mesh created in Maya, high poly details sculpted in ZBrush, rendered in Modo.
This is the first of four character models for my MFA Thesis project at AAU.
Low poly base mesh created in Maya, high poly details sculpted in ZBrush, texture maps created in Mudbox and Photoshop, textured and rendered in Modo.
Low poly base mesh created in Maya, high poly details sculpted in ZBrush, texture maps created in Photoshop and Mudbox, textured and rendered in Modo.
This is the third of four character models for my MFA Thesis project at AAU.
Low poly base mesh created in Maya, high poly details sculpted in ZBrush, texture maps created in Photoshop, textured and rendered in Modo.
This is the second of four character models for my MFA Thesis project at AAU.
Low poly base mesh created in Maya, high poly details sculpted in ZBrush, texture maps created in Photoshop, textured and rendered in Modo.
This is the second of four character models for my MFA Thesis project at AAU.
Low poly base mesh created in Maya, high poly details sculpted in ZBrush, texture maps created in Mudbox and Photoshop, textured and rendered in Modo.
3D model built in Maya for the animated short "Amazing Adventure" by Danny Clark. Character design by Einar Masson. Toon lines, rigging, rendering, and animation of the model by Danny Clark.
(Contributors to this image include Danny Clark, Einar Masson, Lindsay Johnson, Dan Valvo, and Amber Bettis.)
Click HERE to view the short.
3D model built in Maya for the animated short "Amazing Adventure" by Danny Clark. Character design by Einar Masson. Toon lines, rigging, rendering, and animation of the model by Danny Clark.
(Contributors to this image include Danny Clark, Einar Masson, Lindsay Johnson, Dan Valvo, and Amber Bettis.)
Click HERE to view the short.
3D model created in Maya, rendered in Modo.
Exploded view of the right leg of the second of four character models for my MFA Thesis project at AAU.
3D model created in Maya and ZBrush, rendered in Modo.
Exploded view of the right arm of the second of four character models for my MFA Thesis project at AAU.
3D model created in Maya and ZBrush, rendered in Modo.
Exploded view of the left leg of the second of four character models for my MFA Thesis project at AAU.
3D model created in Maya and ZBrush, rendered in Modo.
Exploded view of the left arm of the second of four character models for my MFA Thesis project at AAU.
3D model created in Maya and ZBrush, rendered in Modo.
3D models created in Maya and ZBrush, texture maps created in Photoshop and Mudbox, textured and rendered in Modo.
This is my MFA Thesis project from AAU.
3D model created in Maya with limited sculpting in ZBrush, rendered in Modo. Untextured.
This is the environment model for my MFA Thesis project at AAU.
3D model created in Maya with limited sculpting in ZBrush, rendered in Modo. Untextured.
This is the environment model for my MFA Thesis project at AAU.
3D model created in Maya with limited sculpting in ZBrush, rendered in Modo. Untextured.
This is the environment model for my MFA Thesis project at AAU.
3D model created in Maya with limited sculpting in ZBrush, rendered in Modo. Untextured.
This is the environment model for my MFA Thesis project at AAU.
3D model created in Maya and ZBrush, texture maps created in Mudbox and Photoshop, shaded and rendered in Modo.
This is the first of four character models for my MFA Thesis project at AAU.
3D model created in Maya and ZBrush, texture maps created in Photoshop, textured and rendered in Modo.
This is the second of four character models for my MFA Thesis project at AAU.
3D model of scissors that I built in Maya and textured in Modo.
3D model of a spray bottle that I built in Maya and textured in Modo.
3D model of a pencil that I built in Maya and textured in Modo.
One 3D model of a frying pan that I built in Maya textured two different ways in Modo.
One 3D model of a stapler that I built in Maya textured two different ways in Modo.
Two different models of light bulbs that I built in Maya and textured in Modo rendered two different ways.
Digital illustrations completed in Adobe Illustrator and Photoshop
Creature Design
Creature Design
Anatomical studies of my own creature design for a canine-influenced alien.
Charcoal pencil on paper partially colored digitally in Photoshop.
Character design for my 3D modeling MFA thesis project. Colored angle: ink on vellum. Black and white angles: charcoal on paper. Images composited together in Photoshop.
Character design for my 3D modeling MFA thesis project. Colored angle: ink on vellum. Black and white angles: charcoal on paper. Images composited together in Photoshop.
Character design originally intended for my 3D modeling MFA thesis project. Colored angle: watercolor pencil and charcoal on paper. Black and white angles: charcoal on paper. Images composited together in Photoshop.
Dragon creature design inspired by smoke tendrils wafting through the air. The image is composed of an ink on paper drawing given a digital gradient backdrop in Adobe Photoshop. Approx. 9x12".
Polymer Clay Maquette. Approx. 15" tall.
Bust sculpted from a live model in a studio. Approx. 17" tall.
Bust sculpted from a live model in a studio. Approx. 16" tall.
Bust sculpted from a live model in a studio. Approx. 18" tall.
Polymer Clay on Wood - Approx. 10-12"
Carved and painted pumpkin for Halloween 2014.
Each page 9" x 12". 18" x 12" total.
Mixed Media.
Each page 9" x 12". 18" x 12" total.
Mixed Media.
Each page 9" x 12". 18" x 12" total.
Mixed Media.
Each page 9" x 12". 18" x 12" total.
Mixed Media.
Each page 9" x 12". 18" x 12" total.
Mixed Media.
Each page 9" x 12". 18" x 12" total.
Mixed Media.
Each page 9" x 12". 18" x 12" total.
Mixed Media.
Each page 9" x 12". 18" x 12" total.
Mixed Media.
Each page 9" x 12". 18" x 12" total.
Mixed Media.
Each page 9" x 12". 18" x 12" total.
Mixed Media.
Each page 9" x 12". 18" x 12" total.
Mixed Media.
Each page 9" x 12". 18" x 12" total.
Mixed Media.
Each page 9" x 12". 18" x 12" total.
Mixed Media.
Each page 9" x 12". 18" x 12" total.
Mixed Media.
I am proud to participate in the Brooklyn Art Library's "The Sketchbook Project" for 2018. This is the finished cover of the sketchbook that I filled up for that project.
Each page 5" x 7". 10" x 7" total.
Mixed Media.
I am proud to participate in the Brooklyn Art Library's "The Sketchbook Project" for 2018. These are finished pages from that project.
Each page 5" x 7". 10" x 7" total.
Mixed Media.
I am proud to participate in the Brooklyn Art Library's "The Sketchbook Project" for 2018. These are finished pages from that project.
Each page 5" x 7". 10" x 7" total.
Mixed Media.
I am proud to participate in the Brooklyn Art Library's "The Sketchbook Project" for 2018. These are finished pages from that project.
Each page 5" x 7". 10" x 7" total.
Mixed Media.
I am proud to participate in the Brooklyn Art Library's "The Sketchbook Project" for 2018. These are finished pages from that project.
Each page 5" x 7". 10" x 7" total.
Mixed Media.
I am proud to participate in the Brooklyn Art Library's "The Sketchbook Project" for 2018. These are finished pages from that project.
Each page 5" x 7". 10" x 7" total.
Mixed Media.
I am proud to participate in the Brooklyn Art Library's "The Sketchbook Project" for 2018. These are finished pages from that project.
Each page 5" x 7". 10" x 7" total.
Mixed Media.
I am proud to participate in the Brooklyn Art Library's "The Sketchbook Project" for 2018. These are finished pages from that project.
Each page 5" x 7". 10" x 7" total.
Mixed Media.
I am proud to participate in the Brooklyn Art Library's "The Sketchbook Project" for 2018. These are finished pages from that project.
Each page 5" x 7". 10" x 7" total.
Mixed Media.
I am proud to participate in the Brooklyn Art Library's "The Sketchbook Project" for 2018. These are finished pages from that project.
Each page 5" x 7". 10" x 7" total.
Mixed Media.
I am proud to participate in the Brooklyn Art Library's "The Sketchbook Project" for 2018. These are finished pages from that project.
Each page 5" x 7". 10" x 7" total.
Mixed Media.
I am proud to participate in the Brooklyn Art Library's "The Sketchbook Project" for 2018. These are finished pages from that project.
Each page 5" x 7". 10" x 7" total.
Mixed Media.
I am proud to participate in the Brooklyn Art Library's "The Sketchbook Project" for 2018. These are finished pages from that project.
Each page 5" x 7". 10" x 7" total.
Mixed Media.
I am proud to participate in the Brooklyn Art Library's "The Sketchbook Project" for 2018. These are finished pages from that project.
Each page 5" x 7". 10" x 7" total.
Mixed Media.
I am proud to participate in the Brooklyn Art Library's "The Sketchbook Project" for 2018. These are finished pages from that project.
Each page 5" x 7". 10" x 7" total.
Mixed Media.
I am proud to participate in the Brooklyn Art Library's "The Sketchbook Project" for 2018. These are finished pages from that project.
Each page 5" x 7". 10" x 7" total.
Mixed Media.
I am proud to participate in the Brooklyn Art Library's "The Sketchbook Project" for 2018. These are finished pages from that project.
Each page 5" x 7". 10" x 7" total.
Mixed Media.
I am proud to participate in the Brooklyn Art Library's "The Sketchbook Project" for 2018. These are finished pages from that project.
Each page 5" x 7". 10" x 7" total.
Mixed Media.
This image was created as part of a handmade book project that I did that told the story of a strange, lonely creature secretly living in a human house. The creature in these images is a figure that I created primarily with foam, wire, and latex for use in my Stop Motion Animation class at CalArts.
Photo and illustration cut-paper animation. Frame 133.
Stop motion animation still.
The “character” in this image is a basic wire armature for a stop motion puppet.
Animation still.
The creature in this image is a figure that I created primarily with foam, wire, and latex.
Lip Sync Animation still.
The creature in this image is a figure that I created primarily with foam, wire, and latex. The interchangeable mouth pieces are made of clay and attach with magnets.
Vector illustration on photograph. Frame 27.
Stop Motion Animation Still.
The character in this animation is made entirely of clay. The backgrounds are painted foam.
Photograph of a photo collage that I created. This photographic image is the ultimate product of this artwork, it is not just a document of the collage. The final form this piece took was this single image of the collage printed as an 8x10" photograph.
Photo collage #1 of my "Shattered Realities" series presented as my thesis exhibit at California Institute of the Arts. Approx. 6x7'.
Detail of "Under the Pier", photo collage #1 of my "Shattered Realities" series presented as my thesis exhibit at California Institute of the Arts.
Photo collage #2 of my "Shattered Realities" series presented as my thesis exhibit at California Institute of the Arts. Approx. 4x6'.
Detail of "Gazebo", photo collage #2 of my "Shattered Realities" series presented as my thesis exhibit at California Institute of the Arts.
Photo collage #3 of my "Shattered Realities" series presented as my thesis exhibit at California Institute of the Arts. Approx. 4x8'.
Detail of "Tunnel", photo collage #3 of my "Shattered Realities" series presented as my thesis exhibit at California Institute of the Arts.
Detail of "Tunnel", photo collage #3 of my "Shattered Realities" series presented as my thesis exhibit at California Institute of the Arts.
This is a piece about memory: what can influence it and how it can change over time. It is also a piece about the 1994 Northridge, CA earthquake, which is the specific event in memory being addressed by the work. Collage made up of photographs, drawings, and digital gradients printed on transparent pages. Approx 24x48".
This is a piece about memory: what can influence it and how it can change over time. It is also a piece about the 1994 Northridge, CA earthquake, which is the specific event in memory being addressed by the work. Collage made up of photographs, drawings, and digital gradients printed on transparent pages. Approx. 36x42".
This is a piece about memory: what can influence it and how it can change over time. It is also a piece about the 1994 Northridge, CA earthquake, which is the specific event in memory being addressed by the work. Collage made up of photographs, drawings, and digital gradients printed on transparent pages. Approx. 36x36".
Photograph of a layered, dimensional photo collage. As in the work "Mall", photographs such as this of the collaged, dimensional elements were the finished product of the work, not the collages themselves. Approx. 8x10".
Photograph of a photo collage taken at an extreme angle and with narrow depth of field to provided distortion to the image. As in the work "Mall", photographs such as this of the collaged elements were the finished product of the work, not the collages themselves. Approx. 8x10".
One of a series of digital photo collages comparing and contrasting Photoshop tools with their physical darkroom counterparts. Digital photo collage. Approx. 8x10".
Series of photographic images. Approx. 8x10".