Daily Art: Video Editing
March 31st:
I spent some time today video editing my girl's turntables in After Effects for my demo reel.
Daily Art: Materials
March 30th:
I made the extra maps, masks, and materials needed for my girl's clothing and accessories. Then I fixed her skin material so that it appeared less rubbery. I'm quite pleased with the final outcome.
On to rendering!
Daily Art: Texture Maps and Materials
March 29th:
Today I spent a lot of time working in both Photoshop and Modo. I painted material masks and tweaked texture maps to create new maps (like specular amount maps) in Photoshop, then tested the effects of those maps in Modo while I refined the materials applied to my girl's body.
Daily Art: Texture-Painted Accessories
March 28th:
One more step down. Mudbox texture-painting: DONE.
Daily Art: More Texture Painting
March 27th:
My girl's body color texture map is done and I painted preliminary colors on her clothing and accessories.
Daily Art: Mudbox
March 26th:
I started texture-painting in Mudbox today.
Daily Art: Back to Modeling
March 25th:
Back home: back to modeling. Spent my art time today testing and fixing abnormalities in all of those normal and displacement maps that I baked before I left.
Daily Art: Another Phoenix
March 24th:
Another quick iPad sketch.
Daily Art: Dinosaur
March 23rd:
A quick iPad sketch today using my nifty Wacom stylus.
Daily Art: Minecraft
March 22nd:
My nephew is really into Minecraft, so I used some perler beads from my sister's craft supplies to make him a 3D Minecraft Cube and a 2D Minecraft Zombie. Then I made my niece (the Disney Frozen fan) a 2D snowflake and a 3D Minecraft Snow Cube. Then, just for the heck of it, I made them some hot glue stars.
Then later, at rest time, I drew my nephew some 8-bit style dragons on graph paper:
Daily Art: Another Sketchbook Page Down
March 21st:
I unofficially finished page 25 of the Cut-Up Sketchbook.
Then I colored this scene in a Disney coloring app on my sister's iPad:
I unfortunately do not remember the title of the app in which I created this image, but it was one of those officially licensed Disney products. They provided the outlines and pattern design: I just colored it in and told the pattern brush where to go.
Daily Art: A Bit More Color
March 20th:
A bit more color on page 25 of the Cut-Up Sketchbook.
Daily Art: Skunk Tail
March 19th:
A few more doodles to fill in some space.
Daily Art: Drawing, Drawing, Drawing...
March 18th:
Further progress on page 25: mainly tracing the drawing that I did last night in the semi-darkness without realizing that the pen I was using was navy blue rather than black and coloring in some of the images.
Daily Art: Doodles
March 17th:
Out of town: back to pages 25-26 of the Cut-Up Sketchbook.
Daily Art: Normal Maps
March 16th:
I'd never baked normal maps out of ZBrush until this model: I've always baked them out of Maya because I heard that they came out so much better. I decided to try it this time because it seemed like it would save a lot of time. What I didn't account for was the learning curve of finding the right settings in ZBrush, so I ended up spending twice as long as I should have because I spent a long time fiddling with settings in ZBrush and actually ended up baking one set of maps from Maya in addition to those that I baked in ZBrush.
Daily Art: Maps
March 15th:
I baked displacement maps and normal maps out of ZBrush.
Daily Art: Finishing Touches
March 14th:
A bit of tweaking.
Daily Art: Sculpted Accessories
March 13th:
This was one of those days when nothing worked out as planned, but I managed satisfactory results in the end.