January 31st:
The drawing's almost done - it just needs a bit of refinement here and there...
January 31st:
The drawing's almost done - it just needs a bit of refinement here and there...
January 30th:
The beginnings of a very colorful illustration created in the manner that I create images for my Cut-Up Sketchbook, but intentionally created outside of said sketchbook for individual entry into an art competition.
January 29th:
A little bit of simple graphic design work today to create an advertisement for direct sales of Touchstone Crystal by Swarovski.
January 28th:
A few quick sketches to finish digitally later to approve the appearance of my resume.
January 27th:
I stood my addict up from his crouched position and rendered him to show off the hidden elements of his texturing.
January 26th:
This is a small piece of a much larger collage that I put together of photos taken looking down over the city from Twin Peaks in San Francisco. This view is near the center of the collage horizontally, and shows nearly the full view vertically, as the collage is much more wide than it is tall.
January 25th:
Page 23 is unofficially done.
January 24th:
Page 23 of the Cut-Up Sketchbook.
January 23rd:
Further progress on page 23 of the Cut-Up Sketchbook.
January 22nd:
My computer is busy rendering, so I'm back to the Cut-Up Sketchbook, and expect to be for a few days to come. The above is a detail from my work on page 23.
January 21st:
Okay, today's work can't be summed up in one image, so I'm posting three. The image above is a collage of all of the texture maps that I created today. The color maps are modifications of the diffuse color maps that I created yesterday. I did a little expert Photoshopping using my displacement maps on top of the color maps to create darker areas of grime in the crevices of the sculpture. The black and white images are specular maps that I created from a similar combination of the original color maps and the displacement maps, since the projections will reflect more light than the grimy crevices.
The next image is a Modo render of the posed, textured sculpture:
I'm showing this image next rather than the A-Frame because this is the position in which I textured the Warrior. A-Frame may be the default position for a model, but this is the default position for a sculpture. This is what my imaginary sculptor sculpted; it therefore follows that the woodgrain would contour to this pose rather than an A-Frame one.
Below is a Modo render of the A-Frame textured model:
I must say that I am quite pleased with how he turned out.
The next few days will be quite a bit of rendering.
January 19th:
Back in late November I went to an animation expo and got some incredibly useful feedback on my demo reel. I won't bore you with all of it, but one of the key points was to show my characters in A-Frame as well as posed positions. This sounds like a simple task to accomplish, but when you're not a rigger and you pose some of your more complicated models using ZBrush's T-Pose tool (or you use a rig but delete the file with the rigged model after finishing your demo reel because you exported your posed model to another program for rendering and your final product is in that program, unrigged) rendering your model in A-Frame can become much easier said than done. So today I started my "back-track" reel work, returning my warrior to its full, upright and locked position. Next step: finally get around to texturing this guy...
January 18th:
Today I tested out the Adobe Illustrator Line app for my daily art quota. It's just a fun, crazy little sketch.
January 17th:
A little creative framing work on one of my 3-dimensionalized photos today. (I wish I'd taken a picture of all of the hard work that I put into the back of the frame-job, because I think it ended up looking quite professional...)
January 16th:
I got busy today and only managed to complete one small mushroom on one page of my Cut-Up Sketchbook.
January 15th:
January 13th:
I played around with Adobe Photoshop Sketch for the iPad on this day.
January 12th:
The design for the next 3D model that I would like to make: an artsy grad student that could easily fit into my 3D gallery scene. I envision her style a little like the female character in the Disney short "Paperman", but with a somewhat more relaxed, artsy vibe.
January 11th:
Neither too light, nor too dark. Perfect!
January 10th:
Sorry about the blurry photo; it didn't look this horrible on the screen of my smart phone. Blurriness aside, however, the point of this day's Daily Art was to lighten up some of the colors that I added two days prior; the top half of the image was just too dark. Now it's too light. Oh well: more work for the future!